I'm proud to share the work I contributed to Shattered Veil, the round-based Zombies map in Black Ops 6. I was responsible for two main areas: the nursery, which includes a child's room, the governess's room, and a playroom, as well as the mansion kitchen and various other spaces throughout the map. I was given creative control to bring these environments to life while staying true to and iterating upon predefined motifs and styles. I had a lot of fun packing in as much character as I could through set dressing and environmental storytelling!
Huge shoutout to our amazing art leadership, Kyle Smotherman and Ashley Barnett, and to my talented teammates including but not limited to: Nick Levene, Gianni Carpinelli, Grant Hall, Sean Hwang, Wendell Nesbit, Anh Bui, Robby Shieffer, Stephen Chi, Ed Lee, Andrew Phillips, Jerron Chuck, and Mustafa Alrubaiee.
Not for download or distribution without prior written approval from Activision