Sean Harlow
Sean Harlow
Associate Environment Artist at Highmoon Studios
Hartford, United States

Summary

Freelance/ contract 3d artist specializing in props and environments. Experience with the full 3D production pipeline

Resume PDF

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Skills

World BuildingHard Surface ModelingPBR Texturing3D ModelingUV MappingTraditional ArtDigital PaintingGame Development

Software proficiency

Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal

Productions

    • Video Game
      Lord of The Rings Online: Mordor
    • Year
      2017
    • Role
      Texture Artist
    • Company
      Standing Stone Games

Experience

  • Associate Environment Artist at High Moon Studios
    United States of America
    November 2022 - Present

  • 3D Environment Artist at In-Formation
    Remote, United States of America
    March 2021 - November 2022

    NDA Media Project

    Worked with the Art Director to define the map vision

    Helped construct play spaces adhering to pre-established designs

    Authored assets taken through the full 3D pipeline

  • 3D Artist at Lunchbox EDU
    Remote, United States of America
    September 2021 - September 2021

    Produced models for the numerals 0-9 in Maya

    Interpreted design direction from the Game Director to create the shape and form of the models

    Iterated model design based on feedback from the Game Director and delivered assets in a timely manner

  • Contract 3D Artist at Mouse Prints Press B.V.
    Amsterdam, Netherlands
    December 2018 - January 2019

    Created a low resolution character model from the provided high resolution model

    Skinned/ Rigged low poly character model

    Laid out UVs and created texture maps

  • Contract Texture Artist at Standing Stone Games
    Needham, MA, United States of America
    June 2017 - July 2017

    Worked closely with the art director to create 3 armor texture sets for the Mordor expansion of Lord of The Rings Online

  • Lead Artist at MassDiGI
    Worcester, MA, United States of America
    September 2016 - May 2017

    Reviewed models and textures from the other artists on my team

    Responsible for all level design and world building

    Created assets for set dressing

    Optimized models for the game engine from other team members

  • Level Builder Intern at Lanatana Games
    Boston, MA, United States of America
    July 2016 - January 2018

    Work in unity to build 3D environments for the game Children of Liberty. Also work in the pipeline to import assets such as prefabs, sprites and animations.