This has been by far my most ambitious and lengthy project to date. My focus was to push the envelope of what I was capable of doing while also learning and implementing new techniques. I drew heavy influence from the EDZ in Destiny 2, The Last Of Us, and a small square in Geneva. The "nature ascendant over man" theme is something that really interests me. It's interesting to think about an area that was once a busy center for humanity only to have it be abandoned, and then found again by someone else. Everything was modeled by me in Maya and Zbrush, textured with Substance Painter and Substance Designer, then rendered in Unreal Engine 4.